Shot in the Dark
Shot in the Dark is a classic western tale of bloody vengeance, rituals, and teeth in the dark. Take up the gun of the lone bandit as they stop at nothing in the pursuit of vengeance. The only thing standing between the bandit and their quarry are the occult nightmares lurking in the darkness. From demons to cultists and long dead gunslingers, all manner of foes are arrayed against you.
Shot in the Dark offers a unique challenge, combining nail biting pixel perfect platforming with precise point and click shooting. But many of the cruel creatures of the night remain hidden in shadow. The bandit will have to be on the lookout for glowing red eyes, shadows moving through the trees, and figures lurking in the night. Because sometimes the only sign of a demon on your trail is the slight movement of the tall grass. And sometimes all you can do is take a shot in the dark.
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The Story So Far…
Shot in the Dark is the passion project of solo dev Dennis McCorry, the head of Possum House Games. Denny leads the project, as the artist and game designer. With assistance from regular collaborators, Nicholas “Baschfire” Basch Who handles the music. Programming assistance from Lesther Reynoso. With further video editing and general assistance from Nick Heigl.
Shot in the Dark began as a small side project during the final stages of The Sword and the Slime’s development. The early prototype showed significant promise and soon after the launch of The Sword and the Slime Denny immediately and eagerly set to work focusing all his efforts on this next project.
In November of 2019 Denny and his project were accepted into the RIT MAGIC Community Incubator program. The program has provided significant resources and funding to support the project. Allowing Denny to focus on game development full time.